Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
Graphics and technology firm ARM has made the evaluation codec for its ASTC technology available on GitHub. ASTC stands for Adaptive Scalable Texture Compression, a new technique devises by ARM and ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
LOS ANGELES, USA, SIGGRAPH 2012 – 6 AUGUST 2012 - ARM today announced the second generation of the ARM® Mali™-T600 Series graphics processing units (GPUs), providing a dramatically improved user ...
27 th February – Further extending its multi-award winning embedded video engine (EVE) product offering, Bridgetek has now introduced the BT815/6 series of highly advanced graphic controller ICs for ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
In order to boost storage capabilities, Bridgtek has unveiled a range of embedded video engine (EVE) graphics controllers with adaptive scalable texture compression (ASTC) functionality at Embedded ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...