High-fidelity simulations of dynamic embedded systems can be invaluable. This follow-up to “Modeling Dynamic Systems” (August 2000) presents some techniques and algorithms you might find useful. In a ...
There’s something that kills coding speed—iteration time. If you can smash a function key and run your code, then watch it break, tweak, and smash it again—you’re working fast. But if you have to ...
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